![]() ![]() ![]() The animation is smooth and the graphics translate well to the small screen. Like its console cousins, AH allows you to wield both sidearm weapons and grenades, and both can be used to savagely destructive effect. In other words, dying enemies look like hams. When you hit enemies with certain attacks, they separate into two halves, showcasing a decidedly icky cross-section view. As Jess mentioned, the game is vicious and bloody. Nay… it is enhanced! This game has always screamed for a handheld treatment, and now it's almost here. Control is not limited by the system's few buttons. In many ways, Hominid is a throwback to NES and Super-NES era games, so it works perfectly on the small scale of the GBA. The character designs are basic but distinct, and the gameplay is straightforward. Chris' Take: The beauty of AH has always been its relative simplicity of look. The controls are easy to pick up and even easier to execute, making this game a cinch for anyone to enjoy. The graphics are innovative, in a Saturday-morning-comics-meets-horror-movie kind of way. Never has world domination been so enticing. This version of death by cuteness gives me the warm fuzzies. Entertainment Editorial Manager Chris Carle and outspoken IGN Insider Columnist and on-camera personality Jessica Chobot each wrote a blurb about their experience with the game: Jessica's Take: Alien Hominid is hilariously bloody and intriguingly destructive. Since this was the first time anyone got a shot to play this version in North America, we thought we'd do something slightly different. A trio of pink-shirted ladies traveled the show floor (sometimes accompanied by a big-headed Hominid mascot) with a GBA Micro and a copy of the game, the only one of its kind in North America. At this past weekend's IGN Live event, we got a chance to meet the latest member of the Hominid family, made for the GBA. Previously, the games have been released for the PS2 and GameCube, with an Xbox version mysteriously absent. ![]()
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